Exoskeleton system design · prototyping
6-DoF articulated arm (2 clavicle + 3 shoulder + 1 elbow); custom actuator design integrated with off-the-shelf robotics components from Maxon, Welcon Systems, Robotous, and others.
2024.03 – 2026.02
Scope of work — full-stack implementation across Mechanical Design · HAL Implementation · RT Control · Force Control Task · Simulation & Validation
6-DoF articulated arm (2 clavicle + 3 shoulder + 1 elbow); custom actuator design integrated with off-the-shelf robotics components from Maxon, Welcon Systems, Robotous, and others.
High-rate CAN/CANopen comms; ros2_control C++ HAL; drivers built on the hardware_interface base class.
Deterministic 800 Hz real-time stack on PREEMPT_RT with SCHED_FIFO multithreading.
Lie-group dynamics on Pinocchio C++ RBD; gravity and dynamics compensation closed by a 6-axis F/T sensor.
ros2_control HAL · PREEMPT_RT · 1 kHz CANopen · Pinocchio RBD — a 4-layer stack I designed, implemented, and validated end-to-end
2024.09 – 2025.12
Scope of work — integrated implementation of design · closed-loop sync · AI scenarios · user-study validation
4-channel bidirectional pneumatic glove (thumb · index · middle · ring+pinky) + Manus Quantum 15-DoF hand-pose feedback. Lightweight pneumatic system integrating positive/negative buffer tanks with a single compressor.
A ±100 kPa bidirectional pneumatic glove tracks the master hand pose within 173 ms under PI control.
Intelligent interaction built on VLM-based user-intent inference and a hand–object grasp-synthesis pipeline.
IRB-approved N=16 study. Statistical validation of novelty, agency, and AI-guidance.
Closed-loop synchronization combined with vision-language intent inference + hand–object grasp synthesis — skill-transfer effectiveness validated in an N=16 user study
Advanced scenarios · scenario expansion
1. Egocentric vision + eye tracker for gaze and environmental context.
2. VLM-based high-context inference of user intent from hand pose — gesture-driven binary responses, sentiment from compliance with imposed hand poses, and more.
3. Augmented hand–object interaction — image segmentation + RGB2Mesh reconstruction of nearby objects, plus an optimal grasp-pose synthesis pipeline.
Validate · skill-transfer evaluation
IRB-approved N=16 user study. Core values of the skill-transfer method — novelty d=1.12 (large, p<.001) and guidance intuitiveness d=0.97 (large, p=.002), both verified at a large effect size.
Sense of agency d=−0.63 to −1.32 (the AI-reliance trade-off detected simultaneously).
Exoskeleton (arm) + glove (dexterity) — adding force and tactile to motion: a whole-upper-limb bilateral human-machine interface
The bottleneck is the distinctly human work of holding a vision, imagining it, and moving it into execution
I embed my coursework notes, daily journals, and research references as semantic vectors, then cluster them under an ontology — turning years of personal material into a transparently queryable knowledge source.
I run OpenClaw on a personal home-lab server (RPi), backed by a cloud VPS, VPN, and supporting network infrastructure — a fully private agent that keeps work continuous across environments. Building on this hands-on understanding of agentic workflows, I am broadening into data governance, security, and wearable/IoT hyper-connectivity, aiming at fully personalized technology.
What used to take all-nighters to translate from idea to software now runs through coding agents like Claude Code and Codex. I go past basic CLI use — orchestrating parallelism, branching, and tool use into an agentic harness that delivers code and documents end-to-end, turning my SW capability directly into output.
Across two axes of work — exoskeleton and glove — what I've come to see is one thing: Force-Augmented Human Demonstration, conducted through a robotic medium.
Internet-scale data has carried LLMs to where they are.
The same playbook will not carry VLA the rest of the way
— Demonstration quality will.
And quality, for contact-rich tasks, means more than motion.
Capturing the fine manipulation of the hand, the forces along the arm, the tactile signature of contact — turning all of it into data — is the prerequisite
for any policy that has to actually touch the world.
I want to design and build the means to capture that data, refine the methods that learn from it, and — on the stage that ultimately brings robotics into the mainstream — push contact control and imitation learning all the way through.